AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games in Italy Q1 2022: Performance Insights
Discover the performance trends of the top 5 Apple Arcade games in Italy for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Apple Arcade games in Italy displayed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on Sensor Tower data.
Chess - Play & Learn from Chess.com saw a peak in weekly revenue at approximately $10.7K in early January, but it gradually declined to around $3.4K by the end of March. Weekly downloads also experienced a downward trend, starting from nearly 12.8K at the beginning of the quarter and dropping to roughly 9.4K by the end. However, weekly active users showed resilience, maintaining a range between 180K and 208K throughout the quarter.
Farm Simulator 20, published by GIANTS Software GmbH, had a steady decline in weekly revenue from about $2.2K at the start of the quarter to around $1K by the end. Its weekly downloads remained relatively low, fluctuating between 181 and 102. The game’s weekly active users also saw a decline, starting at 844 and ending at 596.
Asphalt 8: Airborne from Gameloft experienced significant fluctuations in weekly revenue, peaking at $2.6K at the end of December and ending the quarter at around $1.9K. Weekly downloads showed a similar pattern, starting at 6.2K and ending at roughly 4.2K. Weekly active users ranged between 11.3K and 16.4K during the quarter.
Published by Ninja Kiwi, Bloons TD 6 had a consistent yet modest performance. Weekly revenue peaked at approximately $1.3K at the start of the quarter before declining to around $656 by the end. Weekly downloads were relatively stable, mostly staying between 287 and 112. Weekly active users remained steady, ranging from 2K to 2.5K.
Lastly, Hill Climb Racing by Fingersoft showed a fairly consistent performance. Weekly revenue started at $526 and ended at $305. Weekly downloads ranged from 9.8K to 6K, with a notable peak of 8.6K at the end of March. The game’s weekly active users remained strong, fluctuating between 122K and 150K throughout the quarter.
For more detailed insights, visit Sensor Tower.